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Tuesday, April 28, 2020

Writing "Colonies" Part IX: SITREP - Book Two, Half Finished


Just to fill everyone in, Book Two is proceeding apace.  The first half of the book is about the exiles from Kobol (as seen at the end of Lords of Kobol - Book Three) landing on Gemenon (initially called Pollux) and what happens next.  Obviously, they can't all stay there.  Otherwise, it wouldn't be Colonies (plural) of Kobol, now would it?  So, the first half sets up the spread of mankind into the other worlds and it also includes some stuff surrounding our old monotheist friends, the Draco.  (Lords of Kobol - Book Two, in case you've forgotten.)

The second half fast-forwards about eight centuries to a time of strife on Gemenon between monotheists and polytheists.  This conflict will have ramifications for centuries more, all the way up to the time of the TV show Caprica, the Cylon War, and Battlestar Galactica.

I have no idea how long it will take.  I had portions of the first half in my mind for years, but that's not the case with the second half.  It's been outlined and, as long as I can keep going for long walks where I hash out my dialogue and story points (I'm sure the neighbors think I'm nuts), I can get it done in a timely manner.

(I've also made a rudimentary map of Gemenon that I've been using.  I might post that sometime soon.)

Take care.

Wednesday, March 25, 2020

Writing "Colonies" Part VIII: SITREP - Beginning Book Two

This is the state of things now:



Yes, I've finished Book Sixteen: Earth.  It was weird writing the end of the entire Kobol-verse saga, as well as the last appearances of William Adama, the Messengers, et al, and knowing that I still had something like two-thirds of these books left to write.

So, now that I've finished the end, I have to rewind to the beginning, as it were, of the Twelve Colonies:


If you'll recall, at the end of Lords of Kobol - Book Three: The Final Exodus, the assistant to the late President Stephen Acastus, Alexandra Gideon, was left in charge of the exiles from Kobol.  Book Two of Colonies of Kobol will pick up with their entry into the Cyrannus System, landing on Gemenon, and establishing the first settlement there.  The second half of the book will fast forward a bit and show us some of the religious division that marks Gemenon's history.

As you saw above in the SITREP graphic, I have outlined Book Two.  Meaning, I have a chapter-by-chapter idea of what's going to happen in the story.  From experience, I can tell you that this is highly subject to change (most often, in the direction of getting bigger).

Here's a look:


No; your eyes aren't failing you.  I've digitally blurred it to conceal details.

On the screen, you can see the digital "Post-Its."  Each one represents a chapter with different colors representing different characters (white for the Messengers, pink for Gideon, etc.).  Underneath the monitor, you can see my notebook.  In there, each Post-It represents a separate book in the series (three green-yellows for the books in Volume One; eight blues for the books in Volume Two; etc.).  Elsewhere in the notebook, I have dozens of scribbled ideas and half-thoughts for the various books and characters in the series.

Now, it's time to start writing.

If you have any questions, feel free to ask on Facebook, Twitter, or below.

In the meantime, thanks for reading.

Thursday, March 5, 2020

Writing "Colonies" Part VII: Sitrep

It's the first week of March, 2020.  I have a soft deadline of 2021 to be finished with Colonies of Kobol and to have them ready to be released into the wild.  (Mainly because summer of 2021 marks ten years since I first released Lords of Kobol.)  Don't put money on that, however.  Lest we forget that I had to take a year-long break from Prelude before I was ready to continue and conclude that one.  (Even though that ended up being the best thing for it and it became my favorite of that series.)

Still, things are going well.



Book Sixteen: Earth is halfway finished.  Now, don't get excited.  Yes, Book Sixteen is the last in the three volumes, but I'm not writing them in order.

In fact, this is the current status of all sixteen books:


There we go.

I wrote Book One first because I had just finished a BSG rewatch, so the Final Five were still in my head.  Then I moved on to Book Fourteen: The Colony because that starts with the Final Five arriving in the Colonies and stopping the Cylon War.  After that, I did a Caprica rewatch and started Book Thirteen.

Man, Book Thirteen is long.

Five-hundred fifty-four pages.  Why is it so long?  I mean, the first three entries of Lords of Kobol are about two hundred and change, each.  Prelude is three hundred and change.  For Colonies of Kobol, Earth (I) and The Colony were about one-fifty or so each.

I have come to the conclusion that Caprica is so long because the show wasn't given the finality it deserved.  For Lords of Kobol, I used about six hundred-seventy pages to tell all the story I wanted.  Plus a bit more with Prelude for a thousand pages total.  That's good enough for the Lords of Kobol, I suppose.

For Earth (I) and The Colony, I'm reusing characters from the show, Battlestar Galactica.  Their stories were told very well and pretty much in full on the series.  There's no real need to explain too much more about their characters.  Largely, it's just about depicting the events that got them where they ended up.  Now, that's not to say there's no character development or insights.  There are plenty.  But given what we saw in the show, these characters weren't necessarily begging for more.

That's not the case with the characters from Caprica.

They only had one year and then we were teased with that amazing epilogue at the end, showing what the future held for them.  And that was all we got.

So, I felt a sense of duty to get these characters to the points we saw in the epilogue and to then push them further toward the Cylon War.  And once the war started, to show what they did during it.

And that's what I did.  I feel like Book Thirteen is the second and third season of Caprica that those characters never got.  The first half of the book is the second season, which takes them from the end of the first season to the places we saw in the epilogue and then further to the start of hostilities with their Cylon companions.  The rest of the book is about the war.  Some characters are added and some drop away.  Some die.  It's long but it needed to be long.

New Caprica?  Not long at all.  Only about sixty pages.  Why?  Because the story of that colony is well known and brief.  I wanted to provide some more context to certain characters, tell a few stories that weren't told on screen (stories that Ronald D. Moore hinted at in interviews), connect dots to stuff we found out later in the series ... but that needn't take up hundreds of pages.

That's the nice thing about using the volume system like I am for Colonies.  If a story about a particular colony isn't terribly long, it doesn't have to be.  If it's begging for a full-on epic, I can do that.  I have germs of stories, skeletons of tales, if you will, for every colony and not all of them will be long.

So, Book Sixteen: Earth (II).  How long is it?  Right now, about fifty pages.  It might get to one hundred and it might not.  The story I want to tell is fairly simple, even though it details the end of the entire "Kobolverse" saga and The One True God's plans for us all.  Yes, there is an addendum, sorta, to the tale of the settlers from the ragtag fleet on our planet some 150,000 years ago.  But the bulk of the action takes place in our own future, some X-years hence.  (I am purposefully keeping the date vague both here and in the book so it's not invalidated by the passage of time in the real world.)  It is in our own future that we will determine if the cycle continues or if it starts again.

(Listen to the words of the Messengers in Times Square for a hint on which way the story will fall.)

In the past, I have given out PDFs of the first drafts to the parts of Colonies that I've finished.  I will not be doing that any longer.  Book Sixteen is the end and I don't want to give away the end.  Also, once I back up to the other books and colonies, I feel like giving away those individual pieces won't do the readers any favors since they'll lack the needed context.  With the parts that I have written to this point, readers knew many of the characters thanks to both shows, BSG and Caprica.  There's no such luck with stories about ancient Gemenon or Sagittaron or Virgon or Aerilon.  I may share chapters from time to time, however.

Speaking of, want a chapter from Book Sixteen: Earth?  Read it after the JUMP.


Tuesday, January 28, 2020

Writing "Colonies of Kobol" Part VI - Saul Tigh and Brenik


I'm currently writing Book Fifteen: New Caprica.  Having just finished Book Thirteen: Caprica, I had plenty of things fresh in my mind to use ... especially when it comes to the torture of Saul Tigh.

If you have the DVDs or Blu-rays of BSG, then you know there are deleted scenes.  A lot of what is removed is of little consequence.  Sometimes, however, there is gold.  For example, remember Elosha telling Galactica's crew that the Tribes fled Kobol when a jealous god sought to elevate himself above the others?  That was a deleted scene.  (And one that I put my own unique twist on in Lords of Kobol.)

Here's another deleted scene.  In it, Young Bill Adama and Young Saul Tigh talk about the war and Tigh discusses his own particular horror story.  I couldn't find the entire scene on YouTube, but here's the audio for his tale:
CLICK HERE.



I couldn't NOT use that, right?  I did, in Caprica and I revisit it in New Caprica.  Click the JUMP for two never-before-seen chapters, one from each book (in first draft form ... so keep that in mind).


Thursday, December 12, 2019

CONTEST OVER - "Colonies of Kobol - Book Thirteen: Caprica"



UPDATE: Thanks to everyone who entered.  See below for the answer.

OK, here's the deal.

If you've watched Galactica, Caprica, and Blood & Chrome, you'll like this part of the Colonies of Kobol saga.  (Also, it'll help if you liked Lords of Kobol, too.)

To be one of the five people who get a PDF of the first draft, you first need to read this excerpt:

After a moment, the ensign said, "Stand by for Galactica actual," and she nodded at the commander.

Silas Nash picked up the handset and said, "Jaws, take Primus squadron and enter the atmo.  Target the Cylon shuttles approaching the surface."

The interference broke up her reply, but the speakers squeaked, "Yes sir."

Jordan Duram stepped away from the tactical table and said, "Commander, if there are Cylons attempting to land on Caprica, I would like to be there with my Legionnaires to greet them."

Nash nodded and gave a quick salute, "Good hunting, colonel."

"Thank you, sir."  Duram saluted, turned, and left CIC.


Now.  Here's the question:

Why is the above scene potentially amusing?

UPDATE: The answer, of course, is Brian Markinson.


He played both roles.

Thanks again.  I hope you final five enjoy the book.  Meanwhile, I'll be writing ...


Wednesday, October 30, 2019

Free Books for Halloween

Just because I'm a good guy, I wanted to hand out some treats for Halloween.  In this case, my pair of "scary" books.  These will be free and all I ask in return is that you rate and review them.  And maybe share them with people you think will like them.  OK?

First up, my "teen road trip zombie novel":


Three hundred years after the end of the world as we know it, young Wess Marin feels compelled to leave his insular community and strike out in hopeful desperation on his own. He aims to stop the menace that still ravages mankind, but on his way, he will encounter terror, both from the living and the dead. Wess finds a gleaming city, but will they help him realize his goal?

Join this young adult on an adventure of self discovery. Armed only with a blade and his wits, Wess must traverse many wild miles to bring about an end to the Darkness.

The persistence of hope, the triumph of will over adversity, the denial of superstition ... to achieve these things, Wess must fight the inhumanity of some, the horror of others and his own doubts.

Find it HERE and use code "SU98T" to get it for FREE.



Next, my "balls-out monster bash":



Dr. Mason Karlow is a distinguished art museum director and curator with decades of experience around the globe. He's entering his twilight years as he prepares to open his latest and greatest facility. He's also quite evil.

In a bid for eternal life, Karlow has found a Babylonian artifact and must perform an ancient ceremony in the light of a Blood Moon. He needs sacrifices, lots of sacrifices, and he gathers monsters from the world's folklore to do his bidding.

Follow Karlow's victims as they fight for their lives in one hellish night at the museum. Vampires, werewolves, mummies, and more await you in The Art of Death!

Find it HERE and use code "XY29Z" to get it for FREE.


Thanks again.


Tuesday, October 22, 2019

Writing Colonies, Part V: Battlestars, Weapons, and the Military

I'm nearing the end of Book Thirteen: Caprica.  As I stated before, I consider this portion of Colonies of Kobol to be "seasons two and three" of the unfortunately short-lived series; the first half took us from season one until the outbreak of the Cylon War and the second half has been all Cylon War.

Now, that doesn't mean I'm doing a blow-by-blow account of the war.  Frak, the thing was twelve years long and I would like to finish this book before I have grandchildren of my own.  Still, I focused on the start of the war, the formation of the federal government of the Twelve Colonies, the building & launching of the battlestars, and the ramping up of violence and the technology on both sides.

Since so much of the last half of the book is about the military, I had to give real thought to its structure, the hardware they use, and how it might evolve into what we see in the 2003 series itself.  Then I had to do the same kind of thing on the Cylon side to some extent.

Colonial Fleet

Established by the Articles of Colonization, the book goes into fair detail about the early days of the organization, such as why the headquarters are located on Picon, how the promise of a battlestar for each colony was used to get signees on board, etc.  One of my concerns regarded how the Colonial Fleet would deal with the pre-existing forces on each world.  Meaning, for example, would the Caprican Army become part of the Fleet?  Without stating it plainly, I decided that the planet-bound forces of each world (army, sea-going navy, etc.) would remain separate from the Fleet, but any space force would be joined together.  We know the Colonial Fleet has Marines, analogous to the US Navy and the Marines, so I decided that each world would retain their own (mostly) ground forces sorta like how each state has their own National Guard.  I figure the president of the Colonies, or the Fleet's admiralty, could call up X-number of soldiers from a colony or two to be stationed at a particular location, for example.  Not a perfect analogy, but it was enough to make sense in my mind.

Battlestars



"Battlestar."  Such a cool and evocative name, huh?  I knew needed to have a reason for it.  Here's a brief snippet of dialogue between the first president of the Colonies and the Secretary of Defense:


Sir William leaned forward and removed the cigar from his mouth.  "Our Jupiter-class carriers."

"Yes sir."  Nerus' eyes drifted down the front of the president's desk.

"Oh, I don't like that look."

"Sorry, sir."  The admiral straightened in his chair.  "Continued Cylon attacks have hampered our ability to keep up with the schedules.  Multiple strikes on our shipyards both in orbit and planetside.  We've moved operations away from the main shipyards and spread them out.  It's harder for the Cylons to track what's being built where.  But that slows us down more, too."  He saw George's scowl and said, "Mr. President, we're building the largest ships in the history of the colonies.  Twelve of them.  At once."

"I understand, admiral, but they must be completed."  Sir William dipped his cigar into the brandy again.  "Which ones are furthest along?"

"The two battlestars at Caprica …"

"Sorry, what?"

Nerus grinned and said, "I thought you were a fan of the old battle starship groups and fleet wars?"

The president nodded and said, "Yes, I was.  As a boy.  I don't think I need say aloud how many years ago that was."

The admiral laughed, "The Leonans called their battleship-carrier hybrids at the center of their groups 'bataille-étoile.'"

"Sounds nice."

"It translates to 'battlestar.'"  George nodded and Tom cocked his head, "That doesn't sound familiar?"

"As a good little Virgan boy, I paid little mind to what the Leos did."  He stirred the drink with his cigar.  "'Battlestar.'  I like that.  A lot."

Nerus folded his arms over his chest.  "It's strong and hopeful at the same time."

"Yes."  After Sir William returned the soaked tip to his mouth, he said, "Let's look at resurrecting that name, shall we?"

Why Jupiter-class?  That was the designation given to the group by visual effects supervisor Gary Hutzel.  It's also been used by the video game Battlestar Galactica: Deadlock.

Now, it was stated on screen by tour guide Doral in the miniseries that each world had its own representative battlestar at the beginning of the Cylon War.  Since I would be depicting elements of the war, I knew I would need to have more than a couple of names.

Here are the four canon battlestar names:

Galactica.  Represents Caprica.  Obvs.  But why that name?  Is it a nod to "Galatia," the main continent on Kobol in Lords of Kobol?  Well, I wrote this paragraph from the commissioning ceremony:

"More than seventeen hundred years ago, Marcella Bale explored the vast virgin wilderness of Capricorn.  She traversed the continent with only a few people and came upon the North Coast Mountains.  She climbed the highest peak and looked west toward the ocean and there she spied a great land.  A fertile land by the bay.  She knew it would be a wonderful place for a settlement, one that she decided to name Capricoria because, to her, it embodied the beauty and glory of her world.  Of course, Capricoria was established a few years later and it is now Caprica City.  But that night, the night that she looked out on the land below, they camped on that mountain peak and saw the clearest sky of their journey.  They beheld the expanse of the galaxy across the heavens and they were all moved to thank the Lords of Kobol for the gift of that land and that sight.  Bale had named the mountain after her brother, but, to his likely dismay," the crowd chuckled, "she decided that night to change it and name it for the wonder they saw.  The reverence they felt.  Mount Galactica still overlooks Caprica City.  It stands guard as a shield against storms that sweep west across the plains.  And now, today, this Galactica shall stand guard over Caprica and protect this world from our foe."

One down.  Eleven to go.

Columbia.  Oof.  This one's tough because the name itself is an inescapable reference to Christopher Columbus.  Maybe there's a guy named "Columbus" who did something cool in the colonies.  Or, maybe it's a reference to the etymology of the name itself (in Latin, "columba" means "dove").  So maybe they named the ship after a bird of peace in hopes that it would bring peace.  Sure.  Let's go with that.  Which colony?  Uh.  Tauron.  Let's say Tauron.

Athena.  Saul Tigh "served" on this battlestar during the war.  We don't have on-screen verification that this was a Jupiter-class vessel, but we don't have information that contradicts that, either.  As for which colony it represents, I chose Libran because Libran selected Athena as their patron god, as she's the goddess of wisdom and they're the colony known for their courts and justice system.

Archeron.  Oof, again.  You see, this is a mistake.  In Greek mythology, Acheron was known as the river of woe and it's a real Greek river, too.  On the QMx map and in the book Beyond Caprica, the Acheron River is specifically mentioned as being on Sagittaron.  Not Archeron.  But, on screen in Blood & Chrome, as big as life, we see the error:


So ... now what?  Well, I'm obviously going to say that this ship represents Sagittaron.  But why the misspelling?  Mmm.  Since the Sagittarans are a religious people, many of whom oppose fighting, perhaps they saw the naming of a warship after a sacred river as blasphemy.  But not all Sagittarans are pacifists.  A faction in the government and among the people who support the war effort decided to submit a new name to the Colonial Fleet for their ship; a name that unmistakably is tied to Sagittaron but also conveys force, thanks to the word "archer."  It wouldn't please the pacifists, but they wouldn't get much to say about it.

There.  That's why.  I just made it up so it's head canon now.

Those are the canon-canon battlestars, but there are eight other worlds.  Here are the names I went with, informed by the names of other ships in the series and Greek mythology:

Jupiter.  Since the class is named after a ship, I knew one of them would have to be named Jupiter.  I decided to have this one represent Gemenon, given their devout religious population.

Triton.  Named for a son of Poseidon, this one makes sense as the battlestar for the ocean world Picon.  Also, there was a Battlestar Triton at the time of the Fall of the Colonies, so perhaps it was named for this one.

Bellerophon.  Obviously named for the Greek hero and slayer of monsters.  I decided to have this represent Virgon since the name Bellerophon has such a grand history with the British Royal Navy (and since Virgon is a stand-in for the Brits).  I originally wanted to go with a more ostentatious name, as befitting pompous Virgans, and I thought of using a play on Brittanic ... but Virgannic or Virgannia don't look or sound right.  Then I thought of Monarch, a name to just thumb their nose at the rest of the Colonies, given their imperial history.  But Bellerophon works best.

Sphinx.  Despite our recognition of that word as "a big monument in Egypt," it actually is far older than that and is seen in art throughout the ancient Mediterranean world, including Greece.  For my purposes, it is also a name used for battleships throughout France's history and thus suits as a name for Leonis' battlestar (since the Leonans are the French analogues).

Atlantia.  Yes, there was a later battlestar with that name, but nothing precludes an earlier one.  In Greek myth, "Atlantia" was a nymph that lived in forests.  Since Scorpia is renowned for their massive forests and jungles, Scorpia it is.

Arion.  In Greek myth, Arion was a divine horse imbued with the power of speech, incredible speed, etc.  Arion was also sired by Demeter, Greek goddess of the harvest, and since Aerilon is the "Bread Basket of the Colonies" and Demeter is their patron god, it makes sense.  Plus, horses will be integral to the early years of Aerilon (which will be included in the as-yet-unbegun Volume Two of Colonies of Kobol), so that's what I went with.

Scratch all that.  On Facebook, someone provided a list of battlestar names from original series-books, comics, etc.  One of the prominent names on the list is Cerberus, the mythical "hound of Hades."  As a badass battlestar, that name works very well and I now prefer it over Arion for Aerilon.

Acropolis.  We all know that "acropolis" is a Greek word for "high city," usually a citadel on a hill, with the Acropolis of Athens being the most famous.  According to both the QMx map and the Beyond Caprica book, Canceron takes great pride in being the largest and oldest continuous democracy in the four systems (democracy itself dates back to ancient Greece, of course).  With that being the case, I decided that Canceron would honor their legacy by naming their battlestar after the first site of their first democratic government more than a thousand years prior.  Also, Acropolis was the name of a battlestar in the original Battlestar Galactica series.

Rycon.  Aquaria.  I don't have a good reason for this one.  Rycon is another battlestar namedropped in the original series and I like the name, so here you go.  Maybe it's the name of a prominent river on Aquaria or something.  I don't have to explain everything to you people.  Jeez.

Since you might be curious, here are the battlestars mentioned in the original series: Pegasus (I didn't use this one solely because I didn't want people to either get confused or immediately start thinking about Cain, etc.  Too much baggage.), Atlantia, Columbia, Pacifica (kinda has the same problem as Columbia for me; "Pacific" is Spanish for "peace" and there's no real Spanish analogue in the Colonies, plus having a warship named "peace" seems strange), Rycon, and Triton.

Now.  How do the battlestars behave in battle?

Thankfully, there are four seasons of a pretty good show all about that.  It's called Battlestar Galactica.

That's my wiseass way of saying that I didn't feel the need to go into crazy amounts of detail to illustrate life aboard a battlestar, war maneuvers, etc.  There are a some examples and some cool battle scenes, but nothing extensive.  I did, however, tackle one of the biggest problems in continuity that we've seen in the recent universe.


That's a shot from Blood & Chrome, and in that show, we see an almost absurd number of Vipers in the Galactica's flight deck.  They looked like they were stacked three and four Vipers tall in some places with the ceilings raised way up and the sets extended beyond where they were before.  Contrast that with Razor and its flashbacks and the show itself where it seems that the limit is two in each bay.  For simplicity's sake, I went with the more manageable and realistic two-per-bay.  (If you want to think they could expand the hangar deck later in the war to accommodate more Vipers, go ahead.)

In my battle scenes, we get to see both flight pods in operation with a full contingent of Vipers.  There are forty Viper launch tubes in each pod (that's eighty total) and with two Vipers per launch bay, that's one hundred sixty.  I then added another twenty per flight pod as reserves so that gives us an even two hundred Vipers on the Galactica at the start of her service.  (As a specific number was never given for how many a battlestar can carry, I felt free to wing it, so to speak.)

I also show you a battlestar group in action.  Meaning, an analogue to today's carrier group, with destroyers, cruisers, escorts, support ships, and more.

Weapons

You may notice throughout Lords of Kobol and Colonies of Kobol that I use a single, simple system when it comes to calibers of weapons.  In the real world, the number you hear around bullets are a mixture of both metric and imperial measurements.  I dispense with that and just use millimeters in my books.  A .50 caliber round is thirteen millimeters in diameter; the "Cylon-killer" bullets that the soldiers use in the book are twenty millimeters at the start of the war and go down to sixteen later on.  I don't get into the "grain" (weight/mass) of the rounds being used; I just wanted to convey the general size.

I also reference various weapons emplacements, most often derived from real World War II weapons, including one of my favorites, the Quick Firing 2-Pounder anti-aircraft naval gun.  In the book, it's just called a QF AA gun.

Vehicles ... yes, there are vehicles.


Recognize that?  It's a LandRam, a kind of Armored Personnel Carrier used in the original series and, yes, seen occasionally in the newer series, too.  I use them in the book.

But what about tanks?  Well, sure, you've got a big war, so why not tanks?  But I didn't want to call them "tanks."  Why not?  Because the reason why we call them tanks is so specific to our world that having characters in the Cyrannus System calling them "tanks" doesn't feel right.

In World War I, Great Britain was working on armored "landships," but they feared espionage.  Initially, to cover their tracks, they called their plans for these vehicles "water carriers" but that later became "tanks."  For much of the Western world, the name stuck.

So, yeah.  I didn't want to call Colonial tanks "tanks."  I decided to play off the already established "LandRam" name, so I went with "GunRam."  In descriptions, I will sometimes use "tank" just for the readers' clarity, but in dialogue, it will only be "GunRam."

I talked about other vehicles like battlestars above, but I'll make a note here about Vipers and Raptors.  Pre-war, Caprica uses Hawks (fighters) and Ravens (all-purpose recon craft).  Like our world, I envision the Colonial Fleet putting out contracts for companies to bid on and then make the new vehicles.  So, the contract for a new fighter that can handle both atmospheric and space combat goes to "General Aerodyne," and they call their plane the "Viper Mark One."  ("Vipers" as fighter planes existed on Caprica before the Cylon War, so I just imagine that General Aerodyne had that contract, too.)  The updated Raven contract goes to a different company and they call them "Raptors."

Worldbuilding is fun.

The Painting



You know that.  Seen in Adama's quarters, Baltar marvels at his exquisite taste by asking, "Is this a Monclair original?"

While we got to see four years of a battlestar at a time of war, we never got to see what it might have been like for soldiers on the ground.  So I decided to tell the story behind that painting.

It takes place during the "Second Siege of Tauron" and follows a small squad of Marines and their division as they defend this position from repeated yet sporadic Cylon attack.  There's a dread over the Colonial Warriors as they know the Cylons could wipe them out with a single missile strike ... yet they don't.  Why?  The chapter is currently twenty-five pages long and will probably double by the time it's done.  I'm enjoying writing it.


I think that's about it for this blog post.  I hope you liked reading it.

Also, coming in December, I will be giving away first drafts of Book Thirteen: Caprica ... so stay tuned for that.