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Tuesday, May 14, 2013

UPDATED: Spoilery Speculation on 'Star Trek Into Darkness'

Well, I guess it's spoilery if it turns out to be true.

Based on the myriad trailers, TV spots, etc., I have unwittingly assembled a rough cut of the movie in my head.  It's a damned curse.  Even though I've avoided spoilers, I still, somehow, have managed to spoil the film for myself.

Might as well share the misery.


Read on after the JUMP.

Thursday, April 4, 2013

Writing Again, Part II: The Problem with BSG

I'm going to get a bit spoilery about my Lords of Kobol books (get them for FREE here), so I'll handle this post after a JUMP.

The basic "problem," if you will, is the Pythian Cycle.  All of this has happened before and all of this will happen again.

Details after the JUMP.

Friday, March 29, 2013

Writing Again, Part I: The Prequel Trap

I've started writing Lords of Kobol - Book Five: Of Gods and Titans.  Despite the number in the title, it is a prequel to the trilogy (Books One, Two and Three).

Writing a prequel is not easy.  More often than not, a prequel involves characters and situations the audience is already familiar with, and therefore whatever peril they find themselves in is transitory.  You know they'll get out of the scrape because they have to be an old man in that later movie you're already familiar with.

I still think they get a bad rap.

Technically speaking, my trilogy is a prequel to the TV shows Battlestar Galactica and Caprica.  Thankfully, because it takes place millennia before those shows, my books didn't have to deal with characters everyone knew and loved, and people whose destinies were known.  (There are two characters in my books that appear in the shows, but they don't really count, being outside of time and space and all.)  There was the barest skeleton of events that had to happen (Athena's death, the "Blaze," the Galleon, etc.), but those few details and their couching in a religious context gave me plenty of latitude.

Book Five is different.  It's still a prequel to the TV shows, but it's also a direct prequel to the LoK trilogy.  As such, there will be characters from the earlier books that appear in the new one.  The trick is to make the goings-on interesting enough that you don't care that you already know what happens to Athena or Ares or Zeus.

One way that I'll be helping that along is by minimizing their roles.

Of course, the Olympians play a big role in the story, but they will not be the primary focus.  I will not fall into The Matrix Trap, either.  You know: introduce a bunch of new characters in the sequel who take on disproportionately large roles in the franchise at the expense of the characters you do actually care about.  

Like this guy.

This seems contradictory, but I'm hoping to walk that tightrope successfully.

In the coming weeks, I'll keep posting blogs like these.  Next week, "The Problem with BSG" or maybe "Retconning."  I'll decide later.

Friday, March 22, 2013

So it begins ... again


Got my notes and reference books ready ...


Got a blank page ...

Working on it now ...

Download the original trilogy HERE and be in the know.

Monday, March 11, 2013

SimCity and Middle Earth

Given all the hate being flung SimCity 5's way, I thought I'd reminisce about SimCity 4 and present some of the mods I made way back when.


Yes, that's Middle Earth.  I made the biggest possible map, broke it up into appropriate "city" borders and then manually sculpted the topography to match, as close as possible, Middle Earth as presented in Tolkien's works.

(For a stupid-huge version of the top map, click HERE.)


As you can see, I made buildings, too.  Left, the Argonath on either side of the Anduin; center, the Black Gate of Mordor; right, the Golden Hall of Meduseld (difficult to see, but it is laden with horse motifs).  I just dropped them on the map so I could make screencaps for this post.  That's why the ground around them doesn't match up.

Those are the least interesting buildings I made.  I actually built Isengard, complete with the dark tower Orthanc.  It was huge ... gaping pits rent the ground and smoke spewed into the air, surrounded by orcish machinery.  Taller than that, Barad-dûr, complete with an eye atop the tower that bathed the obsidian structure in a hellish orange glow.  The crowning achievement, however, was my Minas Tirith.  Humongous.  Trebuchets, statues, the fountain, the White Tree, the Tower of Ecthelion, all manner of buildings and gates, the Hallows in the rear abutting the White Mountains ... it was all there.

Unfortunately, the PC that housed those greater creations died a few years ago.  If I get some spare cash and time, I might extract the hard drive to see what can be recovered.  Oh well.

As for the big map, here are what the numbers represent:
  1. Grey Havens
  2. The Shire
  3. Bree/Midgewater/Old Forest
  4. Rivendell
  5. Mirkwood
  6. The Lonely Mountain
  7. The Misty Mountains (including the three major peaks)
  8. Lothlórien
  9. Fangorn
  10. Isengard
  11. Rohan, complete with Helm's Deep and Edoras geography
  12. Emyn Muil/Falls of Rauros
  13. Dead Marshes
  14. Gondor, with Pelennor, Pelargir, Ithilien, Osgiliath
  15. Mordor, with Udun, Cirith Ungol, etc.
There are many other details loaded in there, too, like a pool of water by the western gate of Moria where the Watcher lies in wait.

I also loaded in mp3s of the movie soundtracks so that's what I listened to as I played.

My big plan was to mod just about everything.  I'd make low-end houses, mid-range and high-end houses to conform to Hobbit and Middle Earthy appearances, markets, Green Dragon Inns, ditto police stations, schools and so on.  I did make a water wheel that acted as a water pump and a lit-up party tree that served as a power station.  I made a Beacon of Gondor, too (with flames), but I didn't have a purpose for it.

Anyway, time got away from me and I just stopped working on it.

Hmmm.  Ten years ago.  What happened.  Oh, yeah.  My son.

Thanks, kid.

Thursday, February 28, 2013

Making a Godzilla Board Game

If kids are crafty, they'll make posters, paper plate costumes ... stuff like that.

My son makes board games.

He makes a new one every other day, it seems.  If we get a package in the mail, he wants the box to make his game.  There are dozens of cardboard board games, scribbled upon with markers, all over our house.  Sometimes he uses Hot Wheels, GeoTrax and other toys.

Of course, he also likes Godzilla.  He had an idea for a game and I was more than happy to help out:


Take a map of Japan, some posterboard, get some gashapon-type figures, some dice and a couple of Monopoly sets.

I got a map of Japan and divided it up:
We called it "Godzilla: Total Destruction!"  After I printed out the sections of the map and got them glued to poster board, my son came up with the better title "Godzilla: Japan S.O.S.!" Oh well.

The number in each space corresponds to the number of buildings there.  We used pieces from Monopoly City and U-Build Monopoly for this.

The basic premise is simple: King Ghidorah and Gigan attack Japan.  Mecha Godzilla is being constructed at a secret base and Godzilla is out at sea.  As the two alien kaiju move into Japan, the Earth Defense Forces and Godzilla move to stop them.

Two players: Aliens versus Earth forces.  Or three players: Earth versus Gigan and Ghidorah on a team OR the Aliens versus Godzilla and Earth forces on a team.  Or four players: Gigan on a team with Ghidorah versus Godzilla on a team with the Earth forces.  (If one player is playing a "team," they move one of their monsters and then the other each turn.)

Goal: for the Aliens, destroy all buildings in Japan; for the Earth forces, kill Ghidorah and Gigan (defeated in battle with another kaiju three times).

Roll a die for movement.  Even means the monster can fly and thus moves two spaces that turn; odd means they walk and they only move one.  Since Godzilla can't fly, he always moves one.  Mecha Godzilla can't start moving until the tenth turn.

Once an alien kaiju moves into a city, roll the four-sided die to see how many buildings it destroys.  The monsters can leave before all the buildings are destroyed, if the player wants.

When Godzilla moves into a city, he accidentally destroys one building (unless there's only one building left, in which case he destroys none).

In the Monopoly games, there are some nuclear power plant pieces, too.  You'll note the two "atomic" symbols on the board.  If a monster destroys the buildings there, they can keep the power plant piece and cash it in for extra dice rolls.  If Godzilla rolls through a space with a nuke plant, grab a die, pick a number and if you roll it, Godzilla goes into meltdown and gets sent back to his start space and has to wait five turns.

The five black squares are bases for the Earth Defense Force.  We used cheap army guys from a dollar store for them.  They can move one space at a time at the end of the Earth Forces' turn.

If they are in a city when an alien monster attacks, the alien can't destroy the buildings.  Using a twenty-sided die, the EDF player rolls and the alien player rolls.  If the alien rolls higher, the EDF group is destroyed but the monster can't attack the city until the next turn.  If the EDF player rolls the higher number, the monster is delayed.  The EDF cannot kill a monster, but they can stall them until either Godzilla or Mecha Godzilla arrive.  (The EDF does not attack Godzilla.)  At the end of the next turn of the EDF player, the destroyed army can be regenerated at one of the five bases on the board but 1) not if an army is in that space and 2) not if an alien monster is in that space.

When two opposing kaiju occupy the same space, it's battle time.  Each side rolls the twenty-sided die and it's best of three.  If two allied kaiju are in a space with an enemy kaiju, the side with two monsters gets to roll twice and total the rolls (it's still possible for the underdog to win).  It's still best of three in that case.  When a kaiju loses a fight with another kaiju, they have to either go back to their starting space or move four squares out to sea.  Once a kaiju loses three monster battles, they're dead.

I think that's everything.

Have fun!


Thursday, February 21, 2013

Kingdom Come ... in a dream

It's no secret that I'm a superhero fan.  The Timmverse of DC animated shows is among the best continuities of fiction ever created.  And I love comic book-based movies, too.  Oddly enough, I've never been a comic book fan.

No, not "oddly."  I'm rather obsessive compulsive about certain things and I'm a completist.  I have to have it all.  Good thing I never got into Pokemon.  I found it nigh impossible to just jump into a comic universe when there's decades of issues and history to delve into first.

There have been exceptions, though.  Frank Miller's The Dark Knight Returns is one.  Alex Ross' Kingdom Come is another.

OK.  So I had a dream the other night.  My wife, my son and I went to the movies to see the new Superman movie.

But it wasn't Man of Steel.  And it didn't star Henry Cavil.



It was a pretty sweet movie.

No, I don't remember too much of it.  I remember Christopher Reeve flying around and punching other costumed folks.  I remember thinking how awesome it was to see him in the suit again.  Unfortunately, that's about it.

So striking the dream was that I felt I had to represent it visually.  There you go.

I'm not a Photoshop expert by any stretch, but I'm rather proud of that poster.

Here's what Kingdom Come Supes looks like, in case you wondered:

Here's the Man of Steel suit picture, courtesy of IdleHands:

Yes, I had to 'blue' the suit a bit.  I'm particularly happy with the KC symbol on his chest.  If you didn't know, the background of the 'S' is black because he's still mourning the death of SPOILER Lois Lane.

The Christopher Reeve pic comes from the junkyard scene in Superman III:

I did some half-assed aging on him ... enhanced wrinkles, added crow's feet, receded the hairlines, lightened and darkened the hair as needed, etc.  Love the mussed spitcurl so I kept that, despite the slicked back look Superman had for most of Kingdom Come.

It was a cool dream.  It's a shame it's not reality.  Hopefully, DC Animated will one day put out a two-part movie, much like they did for TDKR.