Everything You Want/Need to Know about CAPRICA (the book) ...
"Is this fan fiction?"
Yes. I wasn't paid by Universal to write this therefore I am not charging you to read it. It's free.
"So did you just pull the story out of your ass or what?"
That's a little harsh, but actually, no. I didn't. The fansite Caprica Times published an interview with the last showrunner, Kevin Murphy, after the series was cancelled. In it, he explained that season two would pick up five years after season one (where we see them in the finale's montage) and feature occasional flashbacks to show how they got there. Now, I didn't feel like I could do that in my writing because constant flashbacks would get annoying/confusing, but I felt like I could tell a more linear story, showing the five years leading up to the "Shape of Things to Come" montage and then beyond. A few story beats were also revealed by Murphy, but I won't be divulging those here as they're basically spoilers for the book. To put it succinctly, I pretended like I was a one-man writer's room for season two and three of the show and Murphy's comments were my instructions. (Anything that falls outside of his instructions, I guess, does qualify as "pulling it out of my ass.")
"Do I need to have watched Caprica to enjoy this?"
Are you serious? Yes. You should watch Caprica. There are some references and story points that will only make sense if you've seen the show. I wrote it right after a binge of the series, so I'm sure it'll read well after a binge, too.
"What about Galactica?"
Hmm. Probably not. You're OK there. It'll be enhanced by having watched it, though, I'm sure.
"What about Blood & Chrome?"
You are thorough; I'll say that for you. "Need to," no. If you saw it once, that's enough.
And I'll stop you now. No, you do not need to have watched The Plan before reading this, either.
"OK, smart guy. What about Deadlock? Should I have played the video game Deadlock?
Huh. You got me. No, you don't have to have played Deadlock. A few ships get their names and designs from the game, but no storylines or characters. The base game starts in year five of the Cylon War and this book only covers the first few years of the war. There's no real crossover.
"Maps? Where did you get these maps?"
I made them. The "stellar" maps are based on the QMX map released a decade or so ago, which was based on a writer's room document by Bob Harris, Kevin Grazier, and Jane Espenson. A lot of tidbits about the various colonies come from that document and I used them in writing Caprica and Colonies of Kobol. The map of Caprica itself is based on the very tiny bit of land visible on the QMX map and a couple of shots from the show.
"Wait a minute ... Colonies of Kobol? This book isn't really 'new,' is it?"
No, not really. CoK is an enormous book (over 2,000 pages in Word) so I'm sure that's daunting to potential readers. Plus, some people might not care about rando characters centuries before the TV shows on other worlds. There is a hunger for more Caprica, however, so releasing just that portion of CoK made sense to me. Caprica fans will get a taste of what might have been, and maybe they'll want to try out the rest of my books.
There are a couple of new pages, however. You can read those after the JUMP.